cy
2022-06-28 2ba5c891b24d4d0cd6ce7ef833592e4f576ee5e8
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package cn.ksource.test;
 
public class Test2 {
    public static void main(String[] args) {
        java.util.Random Shiji = new java.util.Random();  
        java.util.Scanner Shuru = new java.util.Scanner(System.in); 
        java.util.Scanner Nandu = new java.util.Scanner(System.in); 
        int YingxHP = 20; 
        int YingxMP = 0; 
        int MogHP = 20;  
        int MogMP = 0;  
        int MogDo = 0;  
        int fangyu = 0;  
        System.out.println("┏━━━━╮┏━━┣┣┓ ╮ ┓  ┏━┳━┳┓  ┓━┓ ");  
        System.out.println("┏┣━━━┓┏━━┣┣┓   ┃  ┏ ┃ ┃┓  ┃ ╯ ");  
        System.out.println("┣┣━━━┫╭━━┻╯  ╮ ┃  ╰┓┃ ┃╯┏━┣━━┓");  
        System.out.println("┣┣━━━┫┏━━━━┓╭━━┣━┛┗━┻━┻┛  ┃┃  "); 
        System.out.println("┏┣━━━┓┣━━━━┫   ┃  ┃┃┗╮╮┃  ┃┣━╯");  
        System.out.println(" ┛  ┗╯┗━━━━╯  ┗╯  ╰╰━━┛┛┗━╯╰━┛");  
        System.out.println();  
        System.out.println("     作者:天狐空幻");  
        System.out.println();  
        System.out.println("说明:勇者的操作方式为以下所示:");  
        System.out.println("     使用攻击需消耗1MP 伤害1HP");  
        System.out.println("     使用蓄力可增加1MP 伤害0HP");  
        System.out.println("     使用躲闪需消耗0MP 伤害0HP  躲避攻击");  
        System.out.println("     使用重击需消耗3MP 伤害2HP  防御无效");  
        System.out.println("     恶龙攻击力高, 注意防御是取胜的关键");  
        System.out.println("     恶龙MP达到4时可能会放出火焰无法躲避");  
        System.out.println("     准备说明完毕,那么让我们来挑战恶龙吧!");  
        System.out.println("==================================");     
        //难度选择  
        System.out.println("请选择难度");  
        System.out.println("1.娱乐 2.挑战 3.噩梦");  
        int ND = Nandu.nextInt();  
        System.out.println("==================================");  
        while(true)   {   
            //HP,MP的显示        
            System.out.print("勇者:  ");   
            System.out.print(" HP ");   
            for(int x=YingxHP;x>0;x--) 
                System.out.print("*");    
            System.out.print(" "+YingxHP);   
            System.out.println();   
            System.out.print("       ");   
            System.out.print(" MP ");   
            for(int x=YingxMP;x>0;x--) 
                System.out.print("*");    
            System.out.print(" "+YingxMP);   
            System.out.println();   
            System.out.print("恶龙:  ");   
            System.out.print(" HP ");   
            for(int y=MogHP;y>0;y--) 
                System.out.print("*");   
            System.out.print(" "+MogHP);   
            System.out.println();    
            System.out.print("       ");   
            System.out.print(" MP ");   
            for(int y=MogMP;y>0;y--) 
                System.out.print("*");   
            System.out.print(" "+MogMP);  
            System.out.println();   
            System.out.println("==================================");  
            //胜利判定      
            if(YingxHP<1) {
                System.out.println();
                System.out.println("勇者HP为0! 不..不可能..我怎么会..勇者倒下了。再接再厉吧!~");
                System.out.println();
                break;
                }   
            if(MogHP<1) {
                System.out.println();
                System.out.println("恶龙HP为0! 恶龙绝望的哀鸣中倒了下去。勇者胜利了。恭喜你挑战成功!!");
                System.out.println();break;}   
            //角色输入判定   
            System.out.println("你要做什么:");   
            System.out.println("1.攻击 2.蓄力");   
            System.out.println("3.躲闪 4.重击");    
            System.out.println("____________________");    
            int Do = Shuru.nextInt();  
            //敌人输入判定   //娱乐难度   
            if(ND==1){   
                for(int i=1;i<3;i++) MogDo = Shiji.nextInt(4);}   
            //挑战难度   
            if(ND==2){   if(YingxMP==0&&MogMP==0) {MogDo = 0;}    
            else if(MogMP==0){for(int i=1;i<3;i++) MogDo = Shiji.nextInt(2);}   
            else if(YingxMP>2&&MogMP>2) MogDo = 2;   
            else if(MogMP<4) {for(int i=1;i<4;i++) MogDo = Shiji.nextInt(3);}   
            else MogDo = 3;}   
            //噩梦难度   
            if(ND==3){   
                if(Do==1) MogDo=1;   
                if(Do==2&&MogMP>0) MogDo=2;     
                if(Do==2&&MogMP==0) MogDo=0;    
                if(Do==3&&MogMP<4) MogDo=0;   
                if(Do==3&&MogMP>=4) MogDo=3;}
            //变态判定。。    //战斗分析  //防御    
            if(Do==3) {fangyu=1;System.out.println("你灵巧的躲避攻击!");}    
            if(MogDo==1) {fangyu=1;System.out.println("恶龙进行防御!");}  
            //角色判定    
            if(Do==1&&YingxMP==0) 
            {System.out.println("MP不足!");}   
            if(Do==1&&YingxMP>0) {
                if(fangyu==0) {MogHP=MogHP-1;YingxMP=YingxMP-1;System.out.println("你发动攻击!");}    
                if(fangyu==1) {YingxMP=YingxMP-1;System.out.println("你的攻击被格挡!");}}         
            if(Do==2) {YingxMP=YingxMP+1;System.out.println("你进行蓄力!");}   
            if(Do==4&&YingxMP<3) {System.out.println("MP不足!");}  
            if(Do==4&&YingxMP>2) {MogHP=MogHP-2;YingxMP=YingxMP-3;System.out.println("你发动重击!");}   
            if(Do> 4) System.out.println("你不知所措...");  
            //敌人判定    
            if(MogDo==2&&MogMP==0) {System.out.println("恶龙在发呆!");}   
            if(MogDo==2&&MogMP>0) {    if(fangyu==0) {YingxHP=YingxHP-2;MogMP=MogMP-1;System.out.println("恶龙发动攻击!");}    
            if(fangyu==1) {MogMP=MogMP-1;System.out.println("恶龙的攻击被躲开了!");}}   
            if(MogDo==0) {MogMP=MogMP+1;System.out.println("恶龙进行蓄力!");}    
            if(MogDo==3&&MogMP<4) {System.out.println("恶龙在发呆!");}  
            if(MogDo==3&&MogMP>3) {YingxHP=YingxHP-4;MogMP=MogMP-4;System.out.println("恶龙发动火焰吐吸!躲避不能!");}     
            //结束    
            fangyu = 0;   
            MogDo = 0;   
            System.out.println("____________________");   
            System.out.println();   
            System.out.println("==================================");  } }
        }