package cn.ksource.test;
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public class Test2 {
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public static void main(String[] args) {
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java.util.Random Shiji = new java.util.Random();
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java.util.Scanner Shuru = new java.util.Scanner(System.in);
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java.util.Scanner Nandu = new java.util.Scanner(System.in);
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int YingxHP = 20;
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int YingxMP = 0;
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int MogHP = 20;
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int MogMP = 0;
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int MogDo = 0;
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int fangyu = 0;
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System.out.println("┏━━━━╮┏━━┣┣┓ ╮ ┓ ┏━┳━┳┓ ┓━┓ ");
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System.out.println("┏┣━━━┓┏━━┣┣┓ ┃ ┏ ┃ ┃┓ ┃ ╯ ");
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System.out.println("┣┣━━━┫╭━━┻╯ ╮ ┃ ╰┓┃ ┃╯┏━┣━━┓");
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System.out.println("┣┣━━━┫┏━━━━┓╭━━┣━┛┗━┻━┻┛ ┃┃ ");
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System.out.println("┏┣━━━┓┣━━━━┫ ┃ ┃┃┗╮╮┃ ┃┣━╯");
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System.out.println(" ┛ ┗╯┗━━━━╯ ┗╯ ╰╰━━┛┛┗━╯╰━┛");
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System.out.println();
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System.out.println(" 作者:天狐空幻");
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System.out.println();
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System.out.println("说明:勇者的操作方式为以下所示:");
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System.out.println(" 使用攻击需消耗1MP 伤害1HP");
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System.out.println(" 使用蓄力可增加1MP 伤害0HP");
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System.out.println(" 使用躲闪需消耗0MP 伤害0HP 躲避攻击");
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System.out.println(" 使用重击需消耗3MP 伤害2HP 防御无效");
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System.out.println(" 恶龙攻击力高, 注意防御是取胜的关键");
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System.out.println(" 恶龙MP达到4时可能会放出火焰无法躲避");
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System.out.println(" 准备说明完毕,那么让我们来挑战恶龙吧!");
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System.out.println("==================================");
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//难度选择
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System.out.println("请选择难度");
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System.out.println("1.娱乐 2.挑战 3.噩梦");
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int ND = Nandu.nextInt();
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System.out.println("==================================");
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while(true) {
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//HP,MP的显示
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System.out.print("勇者: ");
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System.out.print(" HP ");
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for(int x=YingxHP;x>0;x--)
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System.out.print("*");
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System.out.print(" "+YingxHP);
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System.out.println();
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System.out.print(" ");
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System.out.print(" MP ");
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for(int x=YingxMP;x>0;x--)
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System.out.print("*");
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System.out.print(" "+YingxMP);
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System.out.println();
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System.out.print("恶龙: ");
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System.out.print(" HP ");
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for(int y=MogHP;y>0;y--)
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System.out.print("*");
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System.out.print(" "+MogHP);
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System.out.println();
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System.out.print(" ");
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System.out.print(" MP ");
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for(int y=MogMP;y>0;y--)
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System.out.print("*");
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System.out.print(" "+MogMP);
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System.out.println();
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System.out.println("==================================");
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//胜利判定
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if(YingxHP<1) {
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System.out.println();
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System.out.println("勇者HP为0! 不..不可能..我怎么会..勇者倒下了。再接再厉吧!~");
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System.out.println();
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break;
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}
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if(MogHP<1) {
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System.out.println();
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System.out.println("恶龙HP为0! 恶龙绝望的哀鸣中倒了下去。勇者胜利了。恭喜你挑战成功!!");
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System.out.println();break;}
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//角色输入判定
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System.out.println("你要做什么:");
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System.out.println("1.攻击 2.蓄力");
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System.out.println("3.躲闪 4.重击");
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System.out.println("____________________");
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int Do = Shuru.nextInt();
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//敌人输入判定 //娱乐难度
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if(ND==1){
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for(int i=1;i<3;i++) MogDo = Shiji.nextInt(4);}
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//挑战难度
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if(ND==2){ if(YingxMP==0&&MogMP==0) {MogDo = 0;}
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else if(MogMP==0){for(int i=1;i<3;i++) MogDo = Shiji.nextInt(2);}
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else if(YingxMP>2&&MogMP>2) MogDo = 2;
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else if(MogMP<4) {for(int i=1;i<4;i++) MogDo = Shiji.nextInt(3);}
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else MogDo = 3;}
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//噩梦难度
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if(ND==3){
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if(Do==1) MogDo=1;
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if(Do==2&&MogMP>0) MogDo=2;
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if(Do==2&&MogMP==0) MogDo=0;
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if(Do==3&&MogMP<4) MogDo=0;
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if(Do==3&&MogMP>=4) MogDo=3;}
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//变态判定。。 //战斗分析 //防御
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if(Do==3) {fangyu=1;System.out.println("你灵巧的躲避攻击!");}
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if(MogDo==1) {fangyu=1;System.out.println("恶龙进行防御!");}
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//角色判定
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if(Do==1&&YingxMP==0)
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{System.out.println("MP不足!");}
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if(Do==1&&YingxMP>0) {
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if(fangyu==0) {MogHP=MogHP-1;YingxMP=YingxMP-1;System.out.println("你发动攻击!");}
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if(fangyu==1) {YingxMP=YingxMP-1;System.out.println("你的攻击被格挡!");}}
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if(Do==2) {YingxMP=YingxMP+1;System.out.println("你进行蓄力!");}
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if(Do==4&&YingxMP<3) {System.out.println("MP不足!");}
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if(Do==4&&YingxMP>2) {MogHP=MogHP-2;YingxMP=YingxMP-3;System.out.println("你发动重击!");}
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if(Do> 4) System.out.println("你不知所措...");
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//敌人判定
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if(MogDo==2&&MogMP==0) {System.out.println("恶龙在发呆!");}
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if(MogDo==2&&MogMP>0) { if(fangyu==0) {YingxHP=YingxHP-2;MogMP=MogMP-1;System.out.println("恶龙发动攻击!");}
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if(fangyu==1) {MogMP=MogMP-1;System.out.println("恶龙的攻击被躲开了!");}}
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if(MogDo==0) {MogMP=MogMP+1;System.out.println("恶龙进行蓄力!");}
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if(MogDo==3&&MogMP<4) {System.out.println("恶龙在发呆!");}
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if(MogDo==3&&MogMP>3) {YingxHP=YingxHP-4;MogMP=MogMP-4;System.out.println("恶龙发动火焰吐吸!躲避不能!");}
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//结束
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fangyu = 0;
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MogDo = 0;
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System.out.println("____________________");
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System.out.println();
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System.out.println("=================================="); } }
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}
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